Some adventures in game dev

iamboris's picture

I will make this one really quick. I've been doing a lot of research on game development, and a lot of what I've seen/heard is that you just need to complete something. It's good to just get that first game under your belt. That's just what I intend to do.

I'm calling my project "Breaking the Seal". It will be a break out game, and hopefully somewhat simple (if there is such a thing as that in game dev). I'm using Monogame and Visual Studio 2013 Express. Finally able to with the new computer and new job.

I'm currently at the point of having collision between ball and paddle is working. There is nothing fancy with it. I'm using bounding boxes for collision detection, and I think for this use case, it is working very well.

At this point there are two directions to go. First option is to start pointing blocks to hit on. Second is improving collision detection between the bar and ball to vary the rebound angle. Right now, rise and run are at the same speed.

I set a goal of 2/14/2015 to have a functioning version of this ready. I think I'll go with the first option to accommodate the end goal. Won't be a game without obstacles. I'll consider varying angle some extra fluff.

Until next time,

Boris