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A light-hearted post

The last post was a little more heavy. This one will be a little less complex of a topic. I feel like it should be less complex, anyway. 

In the last month, I bought a few Indie games, and I find myself enjoying them for one reason or another. 

First one I want to talk about is OutlastMan, this is an interesting game. It's pretty intense. If you are into survival horror then this game may be for you. It's sort of like Resident Evil, but not really. All you can do is run and hide. There is no shooting or stabbing. I hade to stop because it was a little too much for what I was in the mood for. Was still fun and suspenseful while I was playing. 

Another one I am playing is called Torchlight II. It's like Diablo. I like it a lot though. There are lots of items and interesting quests. The level progression is pretty well balanced, and the skills/spells help make the character awesome. I've taken a bit of a break from that one lately, but I'm sure I'll get back to it at some point. 

Otherwise, I have been playing some classic stuff on my Wii such as Metal Gear and River City Ransom. My wife has been playing some other games on the Wii that I will join when the mood strikes. 

For pretty much the last month, I have been bouncing between quite a few different games. I can't seem to settle on much of anything lately, but I've had other things on my plate. Playing a variety of games helps me gain some perspective on some future ideas for games. Maybe there are mechanics that I like from some of the old games. I explore, "Why is this game fun?" 

Sometimes I realize the concept might seem stupid, yet an hour later I'm still playing the same thing. Sometimes, games are just fun, and there may not be a way to really explain it. Some games have an immersive world, others have an interesting mechanic, and sometimes they have both. Ultimately, a lot of it comes down to personal preference.

For example, I happen to really like games like Hitman and Metal Gear Solid series. When I make characters in games like Elder Scrolls, I'll normally make a stealthy character. Some people hate those types of things where you have to sneak around. Some people really like "Smashy-Smashy" type games. There's nothing wrong with that. Why do I have this preference towards these games? For me, I think it's the level of detail required to beat the game and levels.

There are minor detalis in these games that spell the difference between success and failure. I could go in with guns, and destroy everyone in the level, but I'd rather move around undetected and blend in.

I guess that is something to keep in mind while I develop games. My preferences are not going to be someone else's preferences. 

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